Rebalancing Project Changes by The Administration | |
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The Administration Profession: None Level: 1 Posts: 13 | Rebalancing Project Changes <img src="images/balancingnews.png" width="250" height="215" align="right" hspace="4" vspace="4"><br><img src="images/letters/D.gif" height="25" width="21">ear Players! Our general aim is to provide biweekly patches. Next week is an exception, as we additionally plan to introduce some adjustments to the (map 2) of the hunting grounds. For this week and today's patch, we have made the following changes to those hunting grounds: <b>General adjustments</b> Relocation of teleporter entrance points We have received a lot of feedback that players get killed while being trapped on teleport entrances. We therefore shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped. <b>Increased experience gain from the Some bosses:</b> <li>Prince Drazzak experience 210,000 –> 250,000 XP <li>Naturash experience 70,900 –> 250,000 XP <li>Horadron experience 50,000 –> 250,000 XP <li>Triton experience 100,000 –> 250,000 XP <li>Enraged Mother Nature experience 90,000 –> 250,000 XP <li>Abyssal Horror experience 150,000 –> 250,000 XP <li>Zorvorax experience 100,000 –> 250,000 XP <li>Shaper Matriarch experience 201,650 –> 250,000 XP <li>Zamulosh experience 250,000 –> 500,000 XP <b>In line with our last major updates, we increased the experience gain from bosses to reward the effort you put into these fights.</b> <b>Increased respawn rate</b> <li>Increased respawn rate of the first map of the Grounds by 17% <li>Increased respawn rate of the deepest level of the first map by 17% Additionally, we have implemented numerous map adjustments to these hunting grounds to enhance your hunting effectiveness. Below, we detail the specific modifications made to each of the First Map hunting areas: <b>Undead Jester City</b> <li> Increased monster density <b>Prison of the Zu's</b> <li> Increased monster density <b> ![]() <li> Increased monster density <b>Spirit cave in Hiberna</b> <li> Increased monster density <b> ![]() <li> Increased monster density <li> Added some normal demons <b>Conejito Island</b> <li> Increased monster density <b>Baba Area A</b> <li> Increased monster density <b>Tarzan Island</b> <li> Increased monster density <b>Smuk Island</b> <li> Increased monster density <b>The Reaper's Sanctuary</b> <li> Increased monster density <b>Rocky Balboa Cave</b> <li> Increased monster density <li> Added some Rocko's <b>Fury Catacombs</b> <li> Increased monster density <b>Nightmare Caves</b> <li> Added some Nightmare Scions <b>Were Caves In Island Wolfstein</b> <li> Increased monster density That wraps up our initial adjustment of the rebalancing project. Happy Hunting, Your Barcelo Team |
11.06.24 11:38:16 Edited by The Administration on 11.06.24 11:52:38 |