Contentbox headline
Special Skills and Spells
These skills and spells are called "Arts Lost".

They are lost arts that were created long ago and serve to protect the world from the maximum beasts. Only someone worthy could obtain them this means that it is very rare to see someone with these kinds of abilities and are written on old lost scrolls.
Possible methods of acquiring: By your own strength or with
Imagination Interface System or Balance Breaker System

The number of skills in this world is unknown.

Information Of Some Skills And Spells
Images
Words:
Skill or Spell:


Knight.
Ittou Shura

Cooldown: 24 Hours.

(Demostration Anime)

Ultra Speed
Melee
Defense
Life
Fast Regeneration


Druid.
Makahadoma

Cooldown: 24 Hours.

(Demostration Anime)
Stop The Time
For An Seconds


Knight.
Divine Dividing

Cooldown: 72 Hours.


(Game Demostration)

Create The Legendary Sword Of Tohka.
For 5 Minutes.


Knight.
Enhance Armament

Cooldown: 12 Hours.

(Demostration Anime)
The Armament Full Control Art


Knight.
Chokushi no Magan

Cooldown: 20 Hours.


(Game Demostration)
They are a type of mystical eyes considered such a rarity that their existence is doubted. Under the noble colour system these are designated with the highest degree and at the level of divine spirits.

Super Speed
Melee
Defense
Fast Regeneration


Paladin.
Stealth Zone

Cooldown: 24 Hours.
Create a zone of Plants where all Creatures are Paralyze and increment you Skills.


Sorcerer.
Extinction Ray

Cooldown: 2 Hours.

Strong Power In This Black Magic.


Knight.
Unknown?

Cooldown: 12 Hours.

Slow Down The Time
During An Seconds.


Paladin.
Divine Trumpets

Cooldown: 48 Hours.

Creates divine trumpets and it is unknown what happens.


Knight.
Alchemy Magic

Cooldown: 1 Hour.

Creates a sword from the ground by means of the magic of alchemy.


Sorcerer.
Unknown?

Cooldown: 4 Hours.

Strong Power Of The Flames Of The Hell.


Sorcerer.
Mini Explosion

Cooldown: No cooldown.

Strong powers of the physical damage.

This spell is also obtainable in the alternate reality of Atolon (Guia3d).


Druid.
Enchant Friends

Cooldown: 3 Hours.

Raises the caster's and their members magic level and shielding by 20 for 20 minutes.


Druid.
Sorcerer.
Magical Splash Flare

Cooldown: No cooldown but a certain number of hours
(122 Soul Points).

(Game Demostration)

(Demostration Anime)

It destroys everything in its path in a huge radius.

The greater the number of enemies, the greater the damage inflicted.


Druid.
Sorcerer.
Absolute Zero

Cooldown: 8 Hours

Freeze 1 enemy sending them to a stopped dimension.

Druid.
Sorcerer.
White Nova

Cooldown: No cooldown but a certain number of hours
(122 Soul Points).

(Demostration Anime)

Destroy all in a certain range with the power of space-time.


Druid.
Sorcerer.
Gravity Magic

Cooldown: No cooldown.

Level eight gravity magic.

This spell can temporarily increase the damage dealt for a certain period of time.


Druid.
Fury Storm

Cooldown: No cooldown.

Level eight ice magic.

This spell can temporarily increase the damage dealt for a certain period of time.


Paladin.
Holy Splash

Cooldown: No cooldown.

Level eight holy magic.

This spell can temporarily increase the damage dealt for a certain period of time.


Knight.
Dancing Berserk

Cooldown: No cooldown.

Level eight physical attack.

This spell can temporarily increase the damage dealt for a certain period of time.


Druid.
Rush Wood

Cooldown: No cooldown.

Create a wild growth in a sqm. Without needing to have the rune or charges simply by consuming your mana.


Knight.
Internal Type Kei

Cooldown: 12 Hours

Ultra Speed


Any Vocation
Fourth Bullet: Dalet

Cooldown: 6 Hours.


Rewinds time on a target. However, despite restoring physical injuries, it cannot resurrect those who are already dead.

Summon the angel (Zaphkiel), who manifests as a clock, and its function is to rewind time for a specific target.


Any Vocation
Twelfth Bullet: Yud Bet

Cooldown: 12 Hours.


Jump In The Time. Extreme Consequences.

Summon the angel (Zaphkiel), who manifests as a clock, Its function is to send the target to the past, although the user returns to their original time when the effect disappears.