| Images | Words: | Skill or Spell: |

Knight. | Ittou Shura
Cooldown: 24 Hours.
(Demostration Anime) | Ultra Speed Melee Defense Life Fast Regeneration |

Druid. | Makahadoma
Cooldown: 24 Hours.
(Demostration Anime) | Stop The Time For An Seconds |

Knight. | Divine Dividing
Cooldown: 72 Hours.
(Game Demostration) | Create The Legendary Sword Of Tohka. For 5 Minutes. |

Knight. | Enhance Armament
Cooldown: 12 Hours.
(Demostration Anime) | The Armament Full Control Art |

Knight. | Chokushi no Magan
Cooldown: 20 Hours.
(Game Demostration) | They are a type of mystical eyes considered such a rarity that their existence is doubted. Under the noble colour system these are designated with the highest degree and at the level of divine spirits.
Super Speed Melee Defense Fast Regeneration |

Paladin. | Stealth Zone
Cooldown: 24 Hours. | Create a zone of Plants where all Creatures are Paralyze and increment you Skills. |

Sorcerer. | Extinction Ray
Cooldown: 2 Hours. | Strong Power In This Black Magic. |

Knight. | Unknown?
Cooldown: 12 Hours. | Slow Down The Time During An Seconds. |

Paladin. | Divine Trumpets
Cooldown: 48 Hours. | Creates divine trumpets and it is unknown what happens. |

Knight. | Alchemy Magic
Cooldown: 1 Hour. | Creates a sword from the ground by means of the magic of alchemy. |

Sorcerer. | Unknown?
Cooldown: 4 Hours. | Strong Power Of The Flames Of The Hell. |

Sorcerer. | Mini Explosion
Cooldown: No cooldown. | Strong powers of the physical damage.
This spell is also obtainable in the alternate reality of Atolon (Guia3d). |

Druid. | Enchant Friends
Cooldown: 3 Hours. | Raises the caster's and their members magic level and shielding by 20 for 20 minutes. |

Druid. Sorcerer. | Magical Splash Flare
Cooldown: No cooldown but a certain number of hours (122 Soul Points).
(Game Demostration)
(Demostration Anime) | It destroys everything in its path in a huge radius.
The greater the number of enemies, the greater the damage inflicted. |

Druid. Sorcerer. | Absolute Zero
Cooldown: 8 Hours
| Freeze 1 enemy sending them to a stopped dimension. |
 Druid. Sorcerer. | White Nova
Cooldown: No cooldown but a certain number of hours (122 Soul Points).
(Demostration Anime) | Destroy all in a certain range with the power of space-time. |

Druid. Sorcerer. | Gravity Magic
Cooldown: No cooldown.
| Level eight gravity magic.
This spell can temporarily increase the damage dealt for a certain period of time. |

Druid.
| Fury Storm
Cooldown: No cooldown.
| Level eight ice magic.
This spell can temporarily increase the damage dealt for a certain period of time. |

Paladin.
| Holy Splash
Cooldown: No cooldown.
| Level eight holy magic.
This spell can temporarily increase the damage dealt for a certain period of time. |

Knight.
| Dancing Berserk
Cooldown: No cooldown.
| Level eight physical attack.
This spell can temporarily increase the damage dealt for a certain period of time. |

Druid.
| Rush Wood
Cooldown: No cooldown.
| Create a wild growth in a sqm. Without needing to have the rune or charges simply by consuming your mana. |

Knight. | Internal Type Kei
Cooldown: 12 Hours | Ultra Speed |

Any Vocation | Fourth Bullet: Dalet
Cooldown: 6 Hours.
| Rewinds time on a target. However, despite restoring physical injuries, it cannot resurrect those who are already dead.
Summon the angel (Zaphkiel), who manifests as a clock, and its function is to rewind time for a specific target. |

Any Vocation | Twelfth Bullet: Yud Bet
Cooldown: 12 Hours.
| Jump In The Time. Extreme Consequences.
Summon the angel (Zaphkiel), who manifests as a clock, Its function is to send the target to the past, although the user returns to their original time when the effect disappears. |