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Rebalancing Project Part II
by The Administration
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The Administration

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Posts: 13
Rebalancing Project Part II
<img src="images/balancingnews.png" width="250" height="215" align="right" hspace="4" vspace="4"><br><img src="images/letters/D.gif" height="25" width="21">ear Players!

welcome to the second part of our ongoing balancing project. This time, our main focus is on the layout of the hunting grounds that are part of the map 1 and map 2.

<b>General adjustments</b>

<b>Gnomegate Fungus Dungeon (Warzone 1)</b>

<li>Loot from Deathstrike is now cooperative</li>

<b>Stone devourer</b>

<li>Increased experience: More XP
<li>Increased fire sensitivity: 10% more</li>

<b>Armadile</b>

<li>Increased experience: More XP
<li>Removed mana drain damage
<li>No longer retreats at low health
<li>Increased fire sensitivity: 90 -> 100
<li>Changed monster to melee fighter</li>

<b>Humongous fungus</b>

<li>Increased experience: More XP
<li>Removed invisibility
<li>Increased fire sensitivity: 105 -> 110

These changes will also buff the Rathleton Fungi Sewers.

<b>Hideous fungus</b>

Increased experience: More XP
<li>Reduced probability of summoning humorless fungi

These changes will also buff the Rathleton Fungi Sewers.

<b>Humorless fungus</b>

<li>Reduced health points: less HP
<li>Reduced experience: less XP
<li>No longer retreats at low health

These changes will also buff the Rathleton Fungi Sewers.

<b>Middle Spike</b>

Crystalcrusher

<li>Reduced DPS

This change will also affect Gnomegate Crystal Grounds.

Additionally, we have implemented numerous map adjustments to these hunting grounds to enhance your hunting effectiveness. Below, we detail the specific modifications made to each of the First Map and the Second Map hunting areas:

<b>Hero cave to south of Nova</b>

The newly added passage is now a bit broader and we also increased the monster density in this area of the hunting ground.

<b>Conejito Island</b>

A mountain was added at the beginning so that newbies do not die upon arrival and also a teleportal at the end of the island that will take you to the entrance, this way a hunt is more efficient.

<b>Killer Mantis Area (MAP 2)</b>

The cave has been modified, it is now more attractive and has more density of creatures. The northern part of the area has also been modified where there was previously an empty mountain, it is now an ancient ruins and more density of creatures has been added.

<b>ark Mage Caves</b>

<li>Increased monster density
<li>Added some mad scientist

<b>Vulcongra Area Gnomegate</b>

<li>Increased monster density
<li>Added more vulcongra and massive fire elementals

<b>Harry Potter Area</b>

<li>Increased monster density
<li>Added new monster Student

<b>Baba Area Zone B</b>

<li>Increased monster density

<b>Kitty Islands</b>

<li>Increased monster density

The location where the teleport takes you to the end of the island has been modified and will now take you to the beginning so that each hunt is more efficient.

<b>esert Anaconda Caves (MAP 2)</b>

<li>Increased monster density

Obstacles were removed, expanding the area to make each hunt more efficient.

As always, we hope that these changes will make your hunts more effective and joyful.

Happy Hunting,
Your Aniltac Team
30.07.24 10:56:16
Edited by The Administration
on 27.08.24 22:45:48


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